

New version of hack with triggerbot and visibilty checking.Ĭompiled x86 and 圆4. Source Updated CW-Internal-Hack (no triggerbot or visibility checking)

Save all changes to the games Assembly-CSharp.dllĬompiled Updated CW-Internal-Hack.dll (no triggerbot or visibility checking) Public static void SendFile(string actions, byte data, RequestFinished finished = null, RequestFailed failed = null)

Visibility checks for aimbot and triggerbotĬode: // Token: 0x060004D0 RID: 1232 RVA: 0x0000577E File Offset: 0x0000397E
#Contract wars aimbot how to
Triggerbot (only for DB and automatic guns until I figure out how to make it work for semi auto) (Input.GetMouseButton(1)) right click aimbot visibility checking for aimbot and triggerbot enabled (to disable or enable just remove or add the if statement and braces for aimbot.cs) Both have visibility checking enabled by default. Join a server, hold right click to aimbot when enemy is visable, triggerbot is automatic when aiming at enemy body parts. (The game has checks for injectors at the start before this) Open your mono injector before you open the game, then log into the game and click start. Select release x86 or x86 or any cpu and build solution. You can find it in the games managed folder assembly-csharp.dll (Open with dnspy and edit class for "AssemblyAttributes") Added setting to enable/disable triggerbot.cs.Īdd to assembly attributes. Cleaned up code, added a lot more notes and removed spacing. Didn't realize there already was vis check. Called the "IsVisible" Method from GameUtility.cs instead of copying/pasting from the other source cheat. Seperated triggerbot from Aimbot.cs into Triggerbot.cs WIP (does not work yet seperately) Updated references to game version 1.6797 Added many more comments and edited unclear ones. Aimbot smoothing speed is now 2 because this is as snappy as possible without spinning currently. Removed many if statements by changing them to & where possible, changed names for things to be more familiar to me and cleaned up even more code.
